![]() ![]() There are several key factors to influence your decision, but some of them are mutually exclusive so it's up to you to decide what's most important to you: How to Choose a Location for your C.A.M.PĬhoosing a location for your C.A.M.P is important, but don't fret too much, as you can always move it later. You can shift it around a little so don't worry too much about getting it exactly right - though if you're moving it from a completely different location, it'll cost you a few Caps. ![]() Your C.A.M.P will appear hovering in front of you and will turn green when it's in a spot it can be placed. Repair costs are deliberately kept low for that reason as well.Īccessing your C.A.M.P for the first time is as easy as opening your Pip-Boy and choosing the C.A.M.P option, but make sure you're somewhere you won't be bothered by Enemies for at least a moment - your weapon is stowed until you've finished what you're doing or switch out to it. The player can even set up shop to trade goods with other survivors.īe mindful! Other players can damage the things a player builds, but they cannot destroy them permanently, as an anti-griefing measure. ![]() It can be used to build and craft anywhere in the world and will provide much-needed shelter, supplies, and safety. These Public Workshops still exist, but now you have your very own portable C.A.M.P system to take around Appalachia with you too.Ĭollect your C.A.M.P as you exit Vault 76 at the beginning of your Fallout 76 experience. While previous Fallout games used a similar Workbench system, they were limited to those you found out in the world. These portable Workbenches are used for Crafting, to create other workbenches, and to claim land, identifying player settlements in an area. Fallout 76 brings the Construction and Assembly Mobile Platform or C.A.M.P as a key new feature. ![]()
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